Now life at Windwomen Farm is totally dependent upon the actions or lack of action of Walker, the new puppy. When Walker is asleep, everything is calm and orderly. When Walker wakes, a hasty trip outside is necessary. This time it's not as simple as opening the back door, you must go too, no matter the weather. The trips outside at 9:00p, 11:00p, 3:30a (when Buck the rooster crows...God know why...) and 5:00a in the morning, are beautiful with moonshine on the big snow flakes, but very chilly...it helps when the trips coincide with a hot flash, but alas...those are pretty hard to schedule...And then there was Nemo...that storm set us back on the potty training by about 3 days...
Of course, Walker is never quite ready to back to bed after each constitutional...she makes the rounds and gets an official rebuff from both Emmett and Frannie before she settles back in.
After 5:00a, and breakfast, Walker is ready to play...if Frannie is in the vicinity, Walker sucks up to her...she knows who is CEO of dogdom on the farm...Frannie tolerates the fawning monster for about 5 minutes, then sends her packing and retires to MB's office for some peace and quiet. Once the brown-nosing is over, Walker sets a trajectory for Emmett and her approach is that of a steamroller...Emmett is her personal chew toy for about 10 minutes, then he gets up and the game is on! There are windsprints through the kitchen to the living room and back again, tug of war skirmishes and wrestling matches that could rival any in the WWF...all of this will be banished to the outdoors in a few weeks but the reward is definitely worth the short term turmoil...
An exhausted puppy is a good puppy...Emmett has a worthy playmate...the antics are pretty funny (for the most part) and awfully cute...
But...sleeping through the night again is one routine that can't be re-established soon enough!
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